Group Downtime Tracking

Category:
other
Description:
GENERAL INFO:
Settlement: Brindol
GP: 430 Goods: 2 Influence: 2 Labor: 2 Magic: 2

Building: Training House
Rooms: Armory, Bedroom, Dojo, Kitchen, Lavatory, Sitting Room, Stall Days Since
Last Visit:
1
Manager: Trainer – Name Needed Event Chance: 20%
Benefits: Armory: hastens donning armor
Dojo: counts as a Training Facility for Training or Retraining
Lavatory: +2 bonus on Fortitude saves against contracting disease.
Total Earnings: gp +8
Influence +8
Labor +8
Ongoing Events/Costs: Trainer cost: 2 gp/day

Notes:
I’ve transfered 400 gp from Sean and 200 gp from Kevin to begin your Downtime funds. And then spent enough to give you 2 of each capital as if you had earned it.



GENERAL INFO:
Settlement: Drellin’s Ferry
GP: 0 Goods: 0 Influence: 0 Labor: 0 Magic: 0

Building: Vraath Keep – Broken
Rooms: 2 Stalls, Bedroom, Courtyard, Defensive Walls, Bedroom, Common Room, Forge, Garden, Gatehouse, Office, Secret Vault, Shack, Storage, 2 Stalls, Sitting Room Days Since
Last Visit:
0
Manager: None Event Chance: 20%
Benefits: __ Total Earnings: __
Ongoing Events/Costs: None

Notes:

Bio:
Downtime Phases: Purchasing:


Upkeep Capital Purchased Cost Earned Cost
Activity


Income Goods 20 gp 10 gp
Event Influence 30 gp 15 gp
Event Chance
20% + 5%/Day
Labor 20 gp 10 gp
Magic 100 gp 50 gp

Spending Limits/Day: Skilled Work:


Settlement Limit Result Capital




Throp 2 10 1
Hamlet 4 20 2
Village 10 30 3
Small Town 15 40 4
Large Town 25
Small City 35
Large City 50
Metropolis 65

Group Downtime Tracking

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