Tag: Elsir Vale

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  • Traveling to Drellin's Ferry

    The group had heard of a some issues up near [[Lake Rhestin | Lake Rhestin]], there seems to be some problems with marauding goblinoids. Their mentor and fellow cleric of [[Pelor]], [[:tredora-goldenbrow-1 | Tredora Goldenbrow]] has been having visions of …

  • Elsir Vale

    The scattered human towns and villages of the area grew up along the [[Dawn Way]], and important east-west trade road linking the heavily settled lands of Rashemen that lie northwest across the Endless Waste with the exotic kingdoms and goods of the …

  • Brindol

    One of the largest settlements in the [[Elsir Vale | vale]], [[Brindol]] is a prosperous farming community and caravan stopover located along the [[Dawn Way]] on the south bank of the [[Elsir River]]. Orchards of apple and pear trees follow the river's …

  • Dauth

    A sleepy little hamlet about halfway between the [[Hammerfist Holds]] and [[Brindol]], Dauth is home to about two hundred people. It is noted for The Tired Giant, an inn and taphouse under the proprietorship of Galadan Ryethresher. The Restorilan nobles …

  • Dennovar

    A trade city located on the shores of Lake Ern, Dennovar is the largest community in [[Elsir Vale]]. It's the eastern gateway to the vale, the first bit of civilization a weary traveler encounters after crossing the [[Golden Plains]]. Lady Yisel Bristeir …

  • Drellin's Ferry

    At the spot where the [[Dawn Way]] crosses the [[Elsir River]] stands the small town of Drellin's Ferry, once known as Dwarfbridge. As the old name implies, long ago the [[Elsir River | Elsir]] was spanned by a sturdy dwarf-made bridge at this spot, but a …

  • Elsircross

    A small town at a ford in the upper [[Elsir River]], Elsircross is know for woodcutting and papermaking. The self-styled "Baron" Hargil Trask governs the town by the baron's fiat.

  • Hillwatch

    A dusty flyspeck of a hamlet located in the northern part of the [[Brown Hills]], Hillwatch is primarily populated by shepherds and cattleherds. The town has no inn or tavern, travelers often stay at the home of Jerossil Indo, a well-off rancher who takes …

  • Marthton

    Located in the shadow of the [[Marth Forest]], this small town thrives on woodcutting and catering to traders on the [[Dawn Way]]. In the hills nearby lie a number of ancient barrows and stone circles of the long-vanished druidic folk who once dwelled in …

  • Nimon Gap

    A tiny hamlet located at the place where the [[Dawn Way]] descends out of the [[Nimon Hills]], Nimon Gap grew up around a large walled inn known as the Cross-Eyed Beholder. The folk of Nimon Gap grow apples, pears, and chestnuts in orchards sheltered …

  • Prosser

    A village located about halfway between [[Brindol]] and [[Hillwatch]]. Prosser is a quiet little place where the adventuring band known as the [[Six Blades]] retired years ago. The former adventurers cleared a number of troublesome monsters from the town. …

  • Red Rock

    Rich copper viens in the high foothills of the [[Giantshield | Giantshield Mountains]] eventually gave rise to the rough-and-tumble mining town of Red Rock. In addition to the copper mines, Red Rock also serves as a trading post for trappers, hunters, and …

  • Talar

    A small west of [[Brindol]], Talar is governed by Lady Celiira Nesten, a high-spirited young woman who lately returned home to take up her father's title on old Lord Nesten's death.

  • Terrelton

    THe western end of the [[Elsir Vale]] is drier and more sparsely settled than the eastern end. Terrelton is a dusty town that gets by on liverstock and leather trades; several large, foul-smelling tanneries seit in the hills east of the town. The town is …

  • Blackfens

    [[Lake Rhestin | Lake Rhestin's]] eastern shore is hard to define, because the lake gradually gives a vast wetland known as the Blackfens. The Blackfens tend to be marsh, rather tan swamp - that is, most of the landscape is a treeless maze of open water, …

  • Dwarfroad

    About 20 miles north of [[Skull Gorge]], the [[Dawn Way]] splits into the [[Old North Road]], which leads up along the western shores of [[Lake Rhestin]] to the [[Endless Plains]] and the cities to the north, and the Dwarfroad, which climbs through the [[ …

  • Elsir River

    The major river of the region is the Elsir, a broad but slow-moving stream fed by a number of tributaries. For most of its length, the Elsir averages 200 to 400 yards in width, reaching depths of 20 to 40 feet in the middle of its channel. THe small town …

  • Endless Plains

    North of the mountains at the edge of the [[Elsir Vale]] lies a great windblown sea of dry grass, stretching for hundreds of miles east, north, and west, the planes aren't truly featureless; the land has a fair amount of rise and fall, and low-lying creek …

  • Giantshield

    Sheltering [[Elsir Vale]] from the harsh weather of the [[Endless Plains]], the Giantshield Mountains are a low range of arid, well-weathered peaks. The northern slopes are barren, dry, and rocky, home to a variety of dangerous monsters. The southern …

  • Fane of Tiamat

    In the [[Saiga Vale]] at the heart of the [[Wyrmsmoke | Wyrmsmoke Mountains]] stands the Fane of Tiamat. The Fane is the crowning glory of the [[Doom Hand]] cult, the center of Tiamat's power among the tribes of [[Kulkor Zhul]]. Those who have seen the …

  • Golden Plains

    East of the [[Elsir Vale]] lies a vast, arid steppeland that quickly gives way to rocky desert. In the vicinity of [[Dennovar]] the Golden Plains are dry, flat grassland, but within a few dozen miles the grass gives way to a rock-littered badland of flats …

  • Lake Rhestin

    This shallow, marshy lake stretches almost 100 miles from north to south. Once its shores were dotted with the villages and manors of [[Rhestilor]], but in the centuries since the kingdom's fall, humans have largely abandoned the old heartland oft he …

  • Marth Forest

    Climbing the southern foothills of the [[Giantshield]] Mountains, Marsh Forst is a rugged, wild woodland rarely trodden by human feet except in its southwestern fringes. In its lower reaches, the forest is dotted with the old barrows and stone circles of …

  • Thornwaste

    South of the [[Wyrmsmoke]] Mountains lies a vast barren land known as the Thornwaste. A maze of broken fills, briar-choked ravines, and dry, dusty scrubland, these badlands five way to larger and larger stretches of true desert as one goes farther south …

  • Westdeep

    Several xenophobic tribes of elves dwell in the depths of this dense forest, avoiding contact with most other folk. The elves of the [[Blackfens]] once counted them selves among these folk, but centuries ago they broke ties with the Westdeep elves and …

  • Witchwood

    Generally held to be haunted by the restless spirits of the ancient human druidic folk who once dwelled here, the Witchwood is a lush, wet woodland interspersed with swampy stretches in the vicinity of the larger rivers. The Witchwood is a warm forest …

  • Wyrmsmoke

    Several volcanic peaks gave this rugged range of hills and low mountains its name; travelers who observed the plumes of ash and smoke that sometimes arose from the inner filles believed that a great red dragon was responsible for the fuming hills. The …

  • Wyvernwatch

    South of the [[Elsir Vale]] lie the Wyvernwatch Mountains, a forbidding range of high, steep mountains with few passes leading to the other side. The Wyvernwatches divide [[Elsir Vale]] from the more densely populated and civilized realms of the southern …

  • Dawn Way

    The east-west road that travels from the civilized lands to the east and is the main means of transportation through the [[Elsir Vale | vale]]. This road is constantly traveled by trade caravans and peddlers from beyond [[Dennovar]], on their way to the …

  • Rhestilor

    The long dead kingdom of Rhestilor that grew as the old dwarven kingdom fell. Dead now for over one hundred years the ruins of Rhestilor now lie forgotten about the [[Elsir Vale | vale]]. While the surviving settlements struggle on as best they can.