Red Hand of Doom
We are starting at level 5. Including wealth of 10,500 gp per player.
Buying starting equipment
Buying starting equipment will be based on the buying power of the city of Brindol. If the item costs less than 5,720 gp, you can buy it.
We are using the High Fantasy Point Buy of 20.
All of the playable races in Core Rule Book, Bestiary 1, 2 or 3.
All classes are allowed.
Any non-evil alignment
We will be using the Deities from the d20 SRD, ie Greyhawk Dieties.
- Boccob – God of Magic
- Corellon Larethian – God the Elves
- Ehlonna – Goddess of the Woodlands
- Erythnul – God of Slaughter
- Farlanghn – God of Roads
- Garl Glittergold – God of the Gnomes
- Gruumsh – God of the Orcs
- Heironeous – God of Valor
- Hextor – God of Tyranny
- Kord = God of Strength
- Moradin – God of the Dwarves
- Nerull – God of Death
- Obad-Hai – God of Nature
- Olidammara – God of Theives
- Pelor – God of the Sun
- St Cuthbert – God of Retribution
- Vecna – God of Secrets
- Wee Jas – Goddess of Death and Magic
- Yondalla – Goddess of the Halflings
Follow the table below to determine hit points gained at each level
|Class Hit Dice||1st Level||Gained Per Level|
For this Campaign there will only be 2 characters per player active in each combat; meaning the main character and 1 supporting cast member. So a character that’s class grants a familiar/mount and who has the leadership feat must make a choice of which of their extra character(s) are active for that combat, the familiar/mount or the cohort.
These additional characters need to be roleplayed as well as the main character. Beware that if they are ignored the GM might see fit to start roleplaying them, which could be inconvenient or not depending on the situation.
A mount that is currently being riden doesn’t count against this 2 character rule, as soon as the character is no longer riding the mount, however they will count against this total, and a decision will have to be made as to which character will fall out of combat, effectively fleeing for the duration, or become run by the GM.
A non-class feature mount, ie a mundane mount, that is dismounted or not riden during combat will be run by the GM and will leave combat as soon as dismounted. A war trained mount will leave combat the best way possible, ie avoiding AoO’s; while a non-combat trained mount will flee the fastest way possible.
Cohorts will be built using the Heroic NPC stat options from Ch 14, as well as the Heroic NPC Equipment table 14-9. They can be built by the player, and in combat they will be run by the player, but will be otherwise run by the GM for purposes of roleplaying. Work with the GM to decide things like appearance, race, class, and personality so that these things fit within the campaign. The cohort will be the maximum level possible based on the character’s leadership score.
After Leadership has been taken, the cohort will “arrive” as a roleplaying situation and at the first appropriate opportunity story-wise. This opportunity will be worked out between the player and GM when leadership is taken.
Followers will be built using the Basic NPC stat options from Ch 14, as well as the Basic NPC Equipment table 14-9. They will be built and run by the GM, and will not participate in combat at all. They might be along, as porters, caravaners, etc, but they will not be part of combat. Work with the GM to decide all relevant information and what type of follower you would like to attract.
As new followers are gained they will also “arrive” as appropriate to the story, this will be worked out between GM and player the same as when a cohort “arrives.”
We are not using piecemeal armor. Emerging Firearms are allowed.
Campaign Specific – New Things
Basically if it’s on the Pathfinder Reference Document it’s good to go. These are the books that are included in the PRD.
Advanced Player’s Guide
Advanced Race Guide